| General |
|
|
|
1 |
0
|
|
|
+1d6 Sonic damage |
|
|
|
|
+1 AT, +1 Extra Attack on highest BAB |
|
0
|
|
|
Increased extra damage for each consecutive hit |
|
0
|
| Class-specific |
|
|
|
1 |
0
|
|
|
|
|
0
|
|
|
|
1d6 |
|
|
|
All 1s on the d6 are counted as 2s |
|
00
|
|
|
All 1s and 2s on the d6 are counted as 3s |
|
0
|
| Ranged |
|
|
+1 AT, +1 Damage within 30ft |
|
0
|
|
|
-2 AT, one extra Attack at highest BAB |
|
0
|
|
|
Fire two arrows with your first ranged full-round attack shot |
|
0
|
|
|
|
-0/+0 |
0
|
| Melee |
|
|
|
-0/+0 |
|
|
|
Main hand weapon is two-handed for the purpose of Power Attack |
|
0
|
|
|
For -4 AT, gain +2 AC (dodge) |
|
0
|
|
|
|
-0/+0 |
0
|
| Debuffs |
|
|
-2 to AT, DMG, Saves, Skills, Ability-Checks |
|
0
|
|
|
-2 to AT, Saves, Skills, Ability-Checks |
|
0
|
|
|
-1 AT, Perception |
|
0
|
| Extra modifiers (if needed) |
|
|
|
|
0
|
|
|
|
|
|
|
|
|
|